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	<h1 translate="no">SceneOptimizer</h1>
		<section>
			<header>
				<div class="class-description"><p>This class can be used to optimized scenes by converting
individual meshes into <a href="BatchedMesh.html">BatchedMesh</a>. This component
is an experimental attempt to implement auto-batching in three.js.</p></div>
			</header>
			<article>
				<h2 class="subsection-title">Import</h2>
				<p><span translate="no">SceneOptimizer</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
				<pre><code class="language-js">import { SceneOptimizer } from 'three/addons/utils/SceneOptimizer.js';</code></pre>
				<div class="container-overview">
					<h2>Constructor</h2>
					<h3 class="name name-method" id="SceneOptimizer" translate="no">new <a href="#SceneOptimizer">SceneOptimizer</a><span class="signature">( scene : <span class="param-type"><a href="Scene.html">Scene</a></span>, options : <span class="param-type"><a href="SceneOptimizer.html#~Options">SceneOptimizer~Options</a></span> )</span> </h3>
					<div class="method">
						<div class="description">
							<p>Constructs a new scene optimizer.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>scene</strong>
									</td>
									<td class="description last">
										<p>The scene to optimize.</p>
									</td>
								</tr>
								<tr>
									<td class="name">
										<strong>options</strong>
									</td>
									<td class="description last">
										<p>The configuration options.</p>
									</td>
								</tr>
							</tbody>
						</table>
					</div>
				</div>
				<h2 class="subsection-title">Methods</h2>
					<h3 class="name name-method" id="disposeMeshes" translate="no">.<a href="#disposeMeshes">disposeMeshes</a><span class="signature">( meshesToRemove : <span class="param-type">Set.&lt;<a href="Mesh.html">Mesh</a>></span> )</span> </h3>
					<div class="method">
						<div class="description">
							<p>Removes the given array of meshes from the scene.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>meshesToRemove</strong>
									</td>
									<td class="description last">
										<p>The meshes to remove.</p>
									</td>
								</tr>
							</tbody>
						</table>
					</div>
					<h3 class="name name-method" id="removeEmptyNodes" translate="no">.<a href="#removeEmptyNodes">removeEmptyNodes</a><span class="signature">( object : <span class="param-type"><a href="Object3D.html">Object3D</a></span> )</span> </h3>
					<div class="method">
						<div class="description">
							<p>Removes empty nodes from all descendants of the given 3D object.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>object</strong>
									</td>
									<td class="description last">
										<p>The 3D object to process.</p>
									</td>
								</tr>
							</tbody>
						</table>
					</div>
					<h3 class="name name-method" id="toBatchedMesh" translate="no">.<a href="#toBatchedMesh">toBatchedMesh</a><span class="signature">()</span><span class="type-signature"> : <a href="Scene.html">Scene</a></span> </h3>
					<div class="method">
						<div class="description">
							<p>Performs the auto-baching by identifying groups of meshes in the scene
that can be represented as a single <a href="BatchedMesh.html">BatchedMesh</a>. The method modifies
the scene by adding instances of <code>BatchedMesh</code> and removing the now redundant
individual meshes.</p>
						</div>
						<dl class="details">
							<dt class="tag-returns"><strong>Returns:</strong> The optimized scene.</dt>
						</dl>
					</div>
					<h3 class="name name-method" id="toInstancingMesh" translate="no">.<a href="#toInstancingMesh">toInstancingMesh</a><span class="signature">()</span><span class="type-signature"> : <a href="Scene.html">Scene</a></span> <span class="type-signature">(abstract) </span></h3>
					<div class="method">
						<div class="description">
							<p>Performs the auto-instancing by identifying groups of meshes in the scene
that can be represented as a single <a href="InstancedMesh.html">InstancedMesh</a>. The method modifies
the scene by adding instances of <code>InstancedMesh</code> and removing the now redundant
individual meshes.</p>
<p>This method is not yet implemented.</p>
						</div>
						<dl class="details">
							<dt class="tag-returns"><strong>Returns:</strong> The optimized scene.</dt>
						</dl>
					</div>
				<h2 class="subsection-title">Type Definitions</h2>
				<div class="member">
					<h3 class="name" id="~Options" translate="no">.<a href="#~Options">Options</a> </h3>
					<div class="description">
						<p>Constructor options of <code>SceneOptimizer</code>.</p>
					</div>
<table class="props">
	<tbody>
		<tr>
				<td class="name">
					<strong>debug</strong>
						<br>
<span class="param-type">boolean</span>
				</td>
			<td class="description last">
				<p>Whether to enable debug mode or not.</p>
						<p>Default is <code>false</code>.</p>
			</td>
		</tr>
	</tbody>
</table>
				</div>
				<h2 class="subsection-title">Source</h2>
				<p>
					<a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/utils/SceneOptimizer.js" translate="no" target="_blank" rel="noopener">examples/jsm/utils/SceneOptimizer.js</a>
				</p>
			</article>
		</section>
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